
UI Designer @ Applewood Studios
JAN 2025 - MAY 2025
Genre: 3D Stealth Puzzle
Team Size: ~42
Brief
In this lighthearted 3D stealth puzzle game, play as Applewood — a living puff of smoke — with a knack for sneaky strategy.
Bamboozle bakers and outwit the janitor as you hunt down the ultimate, yet elusive, burnt pie!
MY WORK AS UI DESIGNER:
Concepting, animating, and implementing over 6 enemy feedback alerts for stealth gameplay
Animating and implementing user interface elements for screens and cinematic sequences
Concepting, animating, and implementing 3 gameplay-centric HUD elements
DESIGN OVERVIEW
Enemy Alerts

Health Bar
The project’s UI Lead, Nevaeh Li, provided me with their concept of Applewood’s health bar to create finalized motion designed assets for.
Because Applewood’s health corresponds directly with his ability to escape, it was important for me to use the concept to create a finalized in-game health bar that clearly and cleanly portrayed health loss and gain to the player.
I used Adobe After Effects to animate each individual element and designed an additional feedback text component in Unity.
The feedback text tells the player if they gained smoke or lost smoke. It also warns the player if they are at smoke capacity or out of smoke entirely.
Janitor Indicator
The Janitor is an NPC that spawns when any worker is alerted to Applewood’s whereabouts and leaves when no worker has seen Applewood in some time. Applewood cannot finish a level segment until the Janitor leaves, so the player should always be aware of the Janitor’s location while he’s around.
I animated assets in Adobe After Effects and implemented a Janitor location indicator. The indicator bounces faster the closer the Janitor is to the player.

Additional UI Elements
I also animated and implemented the following UI Elements: Level Select UI, Pie Thought Bubble, Machine Hit Damage, Machine Hit Prompt, Tutorial Text Boxes, Slider, Checkbox
REACH OUT: quizons@proton.me
© 2025 E.A. Quizon







