Work
Smoke Break!
UI Designer @ Applewood Studios
JAN 2025 - MAY 2025
Genre: 3D Stealth Puzzle
Team Size: ~42
In this lighthearted 3D stealth puzzle game, play as Applewood — a living puff of smoke — with a knack for sneaky strategy.
Bamboozle bakers and outwit the janitor as you hunt down the ultimate, yet elusive, burnt pie!
My work:
Concepting, animating, and implementing over 6 enemy feedback alerts for stealth gameplay
Animating and implementing user interface elements for screens and cinematic sequences
Concepting, animating, and implementing 3 gameplay-centric HUD elements






Apocalunch Rush!
Gameplay Designer
AUG 2024 - Present
Genre: Tower Defense, First-Person Shooter, Cooking
Team Size: ~9
The World’s First Griller Killer: An immersive minimum wage experience where you play as Dot, a freshly college educated starving artist flipping burgers in the middle of the zombie apocalypse
My work:
Prototyping and designing gameplay mechanics for a unique blend of genres
Design documentation and in-engine implementation of planned mechanics
Iterating on design and prototypes to ensure mechanics engage the players
Unannounced Project
UI/UX Lead
MAY 2025 - Present
Genre: 3D Incremental Management Simulation
Team Size: ~36
A 3D incremental game with irreverent humor, taking place under a post-apocalyptic Earth...
My work:
Determining UI production milestones and tasks
Working closely with design and engineering to design and iterate on interface concepts
Developing the style of an interface-reliant game
(WORK IN PROGRESS)
See Something, Say Something
Technical Designer
3 WEEKS
Genre: Text-Based 3D Psychological Horror
Team Size: 2
A psychological horror text-based game made within a few weeks for a project! Text with your friend, do some tasks for them... don't question things!
My work:
Prototyping, iteration, and design of an interactive parser-based narrative messaging system
Development of desktop-inspired gameplay elements





